A downloadable game

Real-time characters, setup in Unreal Engine 4 and Marmoset Toolbag.

Contact information

Christopher.Wright3D@gmail.com

https://www.artstation.com/christopherwright3d

https://www.linkedin.com/in/christopher-wright-a3b200198/


Real-time character: Ebony Maw study

This is a character study of the character Ebony Maw from the Avengers series. This is a real-time character model that has been setup in maroset. This character model can be setup in Unreal Engine 4 (The peach fuzz mesh can be removed). Here are a collection of renders made in marmoset. More information about this work can be found on my artstation (https://www.artstation.com/christopherwright3d).


The character model rendered textured and untextured.



The character setup, fully grey and with a wireframe.


The character model rendered with and without textures and a wireframe.



Character bust rendered in marmoset.



Character model side profile in marmoset.



Render of the characters hair in marmoset.


A different angle of the character bust in marmoset.



A different angle of the character bust in marmoset.



A Zbrush  matcap render of the bust.



A Zbrush  matcap render of the bust.



Real-time Beyond Good and Evil 2 Character Study: Pig Chef

This is a real-time character model, that is game ready and setup in both Unreal Engine 4 and Marmoset Toolbag. This character is the result of the character and creatures module. The inspiration of this character is based off of the character lineup concept art of the game Beyond Good and Evil 2. This character model has been made to the modules brief specifications. More information about this project can be found on my artstation (https://www.artstation.com/christopherwright3d).

Marmoset render of the character model.



Marmoset render of the character model.



Marmoset render of the character model.



Marmoset wireframe render of the character model.

The character model setup in unreal Engine 4.


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